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Old Apr 17, 2008, 07:16 PM // 19:16   #121
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Quote:
Originally Posted by Patrick Smit
Guardian, Escape, Natural slide, physical projectile (line of sight) needed to interupt. There are much differences between D-shot and interupt spells, but then mesmers and rangers are different.

Rangers have difficulties removing enchants, and preventing casters from casting using diversion. Furthermore they dont have armor ignoring damage.
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Originally Posted by RhanoctJocosa
comparing complicate to dshot is just stupid.
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Originally Posted by C2K
So mesmers should take dshot? I don't know, I think if you want to bash complicate, you should use mesmer interrupts to prove your point, not ranger interrupts.

Other than that, you can put any interrupt next to dshot, and dshot will always look the best.
im just saying, complicate is bad because its more beneficial to bring a ranger to arenas than a mesmer.
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Old Apr 17, 2008, 08:11 PM // 20:11   #122
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hmm, mesmers can be pretty mean, especially with a spam-happy metagame. Problem is, however, you better not suck at it or you're sitting on a, say, +20 sec recharge for that one spell that was supposed to turn the tide of the entire battle. And then I didn't even mention interrupts. It's really all or nothing with mesmers.
Good mesmers murder things though, and they deserve it.
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Old Apr 17, 2008, 09:49 PM // 21:49   #123
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We used to play a PD mesmer + 2 warrs a lot but it was back in time when ZB was the only option for TA monk (every noob mesmer can PD ZB so it was gg most of the time). But now gimmicker grps have usually 2 healers, almost noone runs balanced and if so with WoH.

Me/N SoM is a template for noobs so I dont even bother to comment on it.
We might run mel derv at the double weekend for easier glad pts cuz dual SoM build still takes too much time to beat (hi nawazaki).
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Old Apr 18, 2008, 01:06 AM // 01:06   #124
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i miss the good old war, ele, mes, monk metagame
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Old Apr 18, 2008, 01:17 AM // 01:17   #125
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Quote:
Originally Posted by bungusmaximus
hmm, mesmers can be pretty mean, especially with a spam-happy metagame. Problem is, however, you better not suck at it or you're sitting on a, say, +20 sec recharge for that one spell that was supposed to turn the tide of the entire battle. And then I didn't even mention interrupts. It's really all or nothing with mesmers.
Good mesmers murder things though, and they deserve it.
mesmers arnt very supportive in the current meta, most of their shutdown gets dshotted. plus they arnt too super effective for helping the monk out (condition wise with mend touch, purge).
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Old Apr 18, 2008, 07:24 AM // 07:24   #126
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gee... My hope for TA is very high now. Today, Anet nerfed the super overpowered Disarm while letting every other balanced thing untouched.

GJ anet.
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Old Apr 18, 2008, 07:34 AM // 07:34   #127
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Though the Foul Feast and Wail of Doom scrubs are still allowed to continue.
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Old Apr 18, 2008, 10:31 AM // 10:31   #128
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@Squall : rape Me/N first. Or have u ever won vs dual Me/N without FF necro (assuming no melandru)?
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Old Apr 18, 2008, 10:59 AM // 10:59   #129
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Dont forget WoD = 10% less. Most of necros also run plague sending and ff, so if your team is just good and set pressure, the necro will not able to sacrifice 10% every 10seconds.
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Old Apr 18, 2008, 02:34 PM // 14:34   #130
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Quote:
Originally Posted by Mr Bartel
Dont forget WoD = 10% less. Most of necros also run plague sending and ff, so if your team is just good and set pressure, the necro will not able to sacrifice 10% every 10seconds.
u use parasitic bond as well, and FF heals as well
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Old Apr 18, 2008, 04:14 PM // 16:14   #131
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Quote:
Originally Posted by Teh Jace
@Squall : rape Me/N first. Or have u ever won vs dual Me/N without FF necro (assuming no melandru)?
Ye, d-shot SoM, and it's done...

I have to admit I have not played against nawasaki yet. But so far I've never had problems against signet mesmers or double signet mesmers.

Edit: Missed the "dual" part in the quote. But the answer is still yes :P

Last edited by Barkeep; Apr 18, 2008 at 10:12 PM // 22:12..
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Old Apr 18, 2008, 05:03 PM // 17:03   #132
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it you have things like ff and vig spirit you can prevent most of the damage in 2 SoM mesmer teams, no?
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Old Apr 19, 2008, 06:07 PM // 18:07   #133
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SoM mesmers are not a problem, Whereas WoD spam is undeniable annoying, surely the recharge should not be shorter than most hex removals and hex breaker... and squall even considered running atrophy against it ^^. FF is not a huge problem although annoying it cant keep up with a good condition spread
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Old Apr 20, 2008, 09:44 PM // 21:44   #134
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Take a look at Izzy's idea of balance on Shroud of Silence: only disable spells, disables all of the caster's spells for 15 seconds... lasts a second less than WoD at higher levels... WoD can be cast three times as often in the same time frame, and affects ALL skills of target... SoS also takes three times as long to cast at 3/4, making it interruptable with a skilled opponent. Anyone doubting Izzy plays favorites? Anet, find someone capable of doing their job pls.
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Old Apr 21, 2008, 07:07 PM // 19:07   #135
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Quote:
Originally Posted by Barkeep
Ye, d-shot SoM, and it's done...

I have to admit I have not played against nawasaki yet. But so far I've never had problems against signet mesmers or double signet mesmers.

Edit: Missed the "dual" part in the quote. But the answer is still yes :P
dual SoM teams are amazingly hard to beat. it doesnt really matter if theres an extremely skilled ranger. one som blind melle constantly, and one som blinds ranger constantly, then backfire/diversion/shame spam on monk. while there is probably an a/d or hammer war pounding on something soft. skilled monks cant keep up pressure because of the shutdown on them AND the shutdown on the ranger.
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Old Apr 21, 2008, 09:40 PM // 21:40   #136
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What you are saying is how the dual mes builds wants the game to go. If you wanna beat them you need to be able to interrupt key skills. It's probably easier for the mesmers to get on top of the ranger by using their signets and possibly plague sending. But isn't that the whole point of playing balanced. To outplay your opponents by shutting down the right skills and at the same time keeping your own pressure/ability to spike.

So far all dual mes teams ive played against had only 1 Me/N and 1 fairly normal domi with SoM but no plague sending. They run in, the Me/N tries to blind the ranger at the start, but you predict it right and d-shot it. Thats one blind gone for 25 seconds. The other mesmer gets off his other signet but the monk manages to take it off quickly. That's 8/9 seconds of blindfree bashing against a team with 3 squishies.

Suddenly the game isnt so static anymore and both teams have chances.
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Old Apr 21, 2008, 11:25 PM // 23:25   #137
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Quote:
Originally Posted by Barkeep
They run in, the Me/N tries to blind the ranger at the start, but you predict it right and d-shot it. Thats one blind gone for 25 seconds. The other mesmer gets off his other signet but the monk manages to take it off quickly. That's 8/9 seconds of blindfree bashing against a team with 3 squishies.
What you're describing is the Me/N playing the game the way you want them to. Realistically if the person playing Me/N is smart (read: not a total noob) all they have to do is not use the sig as soon as they run up to their target. This forces the ranger to either waste his interrupt and start playing the "is he gonna use it" guessing game which is weighted heavily in the mez's favor.

Especially in the cases I've seen of the mez running Symbolic Celerity (For 5...17 seconds, all of your signets activate 25...45% faster). Even without Symbolic Celerity the signet is about a .5 sec activation. If you're running with a magebane that can reliably reflex interrupt .5 sec casts while still doing his job I imagine you'll beat most any teams out there anyway and this thread as a whole is a moot point for you.
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Old Apr 22, 2008, 01:34 AM // 01:34   #138
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Squall if u want ppl to dshot skills which cant be dshot by reflexes then there is no difference between u and izzy. U are both bad at skill balancing (no offence).

And I dare u to fight nawazaki. We won only once after scoring 1 kill and running around like idiots for 8 mins. Retarded nawazaki uses stuff like energy burn and e denial on ranger.... gg

Dont fight for broken builds, please...

Last edited by Teh Jace; Apr 22, 2008 at 01:47 AM // 01:47..
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Old Apr 22, 2008, 02:01 AM // 02:01   #139
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Quote:
Originally Posted by Teh Jace
Squall if u want ppl to dshot skills which cant be dshot by reflexes then there is no difference between u and izzy. U are both bad at skill balancing (no offence).

And I dare u to fight nawazaki. We won only once after scoring 1 kill and running around like idiots for 8 mins. Retarded nawazaki uses stuff like energy burn and e denial on ranger.... gg

Dont fight for broken builds, please...
Is everyone getting there panties up in a bunch over Nawazaki Teach You? Or is this someone else...?
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Old Apr 22, 2008, 02:08 PM // 14:08   #140
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Quote:
Originally Posted by Teh Jace
Squall if u want ppl to dshot skills which cant be dshot by reflexes then there is no difference between u and izzy. U are both bad at skill balancing (no offence).

And I dare u to fight nawazaki. We won only once after scoring 1 kill and running around like idiots for 8 mins. Retarded nawazaki uses stuff like energy burn and e denial on ranger.... gg

Dont fight for broken builds, please...

SoM teams are not hard to beat (ok we lost to nawa on thumper, R/P and SoM), we run a PT war anyway but its so much easier to spec against SoM than WoD... hex breaker is the best ive got and thats barely a stall after a few minutes
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